Water Lich
A rare mutation, the water lich has all the powers of a "standard" lich. In addition, however, it has developed a mysterious way of moving fast through water. Nobody knows how this is accomplished. Theories range from webs between the toe bones to some sort of gas ejection propulsion to simple black magic.
It is also rumored that this abomination can recruit skeletons in shallow water without the need of a keep or castle, although nobody who supposedly has witnessed this has ever survived.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.
Information
Advances from: | |
Advances to: | |
Cost: | 50 |
HP: | 60 |
Movement: | 6 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Water Lich |
Abilities: | submerge |
Attacks (damage - count)
touch melee | 8 - 3 arcane | drains | |
chill tempest ranged | 12 - 3 cold | magical | |
shadow wave ranged | 9 - 3 arcane | magical |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -40% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 1 | 60% | |
Deep Water | 1 | 50% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 60% | |
Sand | 2 | 30% | |
Shallow Water | 1 | 50% | |
Swamp | 1 | 60% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |